Today has been a huge day for Project Legacy.
We have reached our highest concurrent player count since Day 1 of launch, while welcoming the largest wave of new players we have seen since then.
Over the past two days alone, 200 new accounts have been registered.
Project Legacy has now reached:
• More than 1,000 registered accounts
• Over 1,700 characters created
• More than 14,400 hours played
• Our highest concurrent player count since launch day
To commemorate everyone who joins us during Open Beta, we will also be introducing an exclusive Open Beta reward: Murky!
Every account created during Open Beta will permanently unlock Murky. Once the reward system is introduced, every existing and future character created on an eligible account will automatically learn how to summon him.
Thank you to everyone who has recommended the server, invited friends, welcomed new players, reported bugs and continued supporting what we are building.
It has been fantastic seeing so many new names joining the familiar faces who have been here throughout the journey. There is plenty more ahead for Project Legacy, and we are excited to have all of you with us for it.
Welcome to everyone who has recently joined, and thank you all for being part of Project Legacy!
PATCH 1.12.4 - AUGUST 26TH
Patch 1.12.4 is coming to Project Legacy on Wednesday, August 26th at 8:00 PM UK time, bringing Guild Banks, a new arena questline in Gadgetzan, talent inspection and more.
Before getting into everything coming with the patch, we'd also like to apologise for the delay to World Discoveries.
When we first announced Discoveries, we knew that populating Azeroth with them would be a significant undertaking. However, creating, placing, scripting and testing every Discovery by hand has proven to be considerably more time-consuming than we originally anticipated.
Rather than delaying Patch 1.12.4 while we continue working on them, we've decided to adjust the scope of the update. Discoveries will continue development separately, while the rest of Patch 1.12.4 moves forward for release on August 26th.
We don't want to rush Discoveries simply to get them out sooner, and we also don't want to leave the server waiting for new content while they're being completed.
So, here's what's coming next week.
GUILD BANKS
Guild Banks are coming to Project Legacy.
Guild Masters will be able to purchase a shared bank for their guild, giving members a central place to store materials, consumables, equipment and anything else they want to share with their community.
We've deliberately kept the initial cost low. Guild Banks are intended to support communities as they form and grow on Project Legacy, so we don't want a large gold requirement preventing smaller or newer guilds from making use of the system.
The first Guild Bank tab will cost 50 gold.
Additional tabs can then be purchased, with the cost increasing as more storage is unlocked:
• Tab 1 - 50g
• Tab 2 - 50g
• Tab 3 - 100g
• Tab 4 - 200g
• Each additional tab continues to double in price
This keeps the barrier to entry low while giving established guilds something to work towards as their need for shared storage grows.
A NEW CHALLENGE IN GADGETZAN
A new challenge is coming to Gadgetzan for players around levels 45-50.
Inspired by Ring of Blood style encounters, players will step into the arena and fight their way through five rounds of increasingly difficult opponents.
Each completed round rewards a substantial amount of experience, making the entire challenge a valuable part of the leveling journey. Players who manage to overcome all five rounds will also be rewarded with a choice of powerful new blue-quality items appropriate for the level range.
The Gadgetzan arena is likely the most heavily scripted quest encounter in the entirety of Vanilla WoW.
Rather than following the traditional structure of accepting a quest, killing a target and returning for a reward, the arena functions as a fully scripted event. Each round has its own encounter, with the arena reacting to the group's progress as new opponents enter the fight and the challenge builds towards its final round.
A significant amount of work has gone into making the entire sequence feel like an actual arena event taking place around the players, rather than five ordinary quests chained together.
It's the kind of encounter that simply didn't exist during the original 1.12 era, while still being designed to feel completely at home in Vanilla.
TALENT INSPECTION
Patch 1.12.4 also brings a smaller but long-requested addition to the inspection system.
You will now be able to view another player's talents when inspecting them.
You'll be able to see exactly how another player has chosen to build their character directly through the normal inspection interface.
WHAT ABOUT DISCOVERIES?
World Discoveries have not been cancelled or abandoned.
The underlying system is already implemented and functional. The challenge has been the sheer amount of content required to populate Azeroth to the standard we want.
Every Discovery is manually designed and placed, and many require their own scripting, rewards and testing. As we've continued building the system, it has become clear that completing the amount of Discoveries we originally planned would take considerably longer than anticipated.
Rather than rushing them, reducing the scope of the system or leaving the server without an update for an extended period, we've chosen to separate Discoveries from the release of Patch 1.12.4.
Development on Discoveries will continue after the patch releases. They remain an important part of our plans for Project Legacy, and the original goal of creating a world filled with secrets, profession interactions, hidden quests and reasons to explore hasn't changed.
This simply gives us the time to do that properly while continuing to release new content in the meantime.
RELEASE
Patch 1.12.4 launches on:
Wednesday, August 26th
8:00 PM UK time
Guild Banks, the new Gadgetzan arena challenge and talent inspection will all be available when the patch goes live.
Thank you for your patience with World Discoveries and for continuing to play and support Project Legacy.
We'll see you on Wednesday.
Patch 1.12.4 Preview: Discoveries
Today we're excited to share one of the major features currently in development for Patch 1.12.4: Discoveries.
Discoveries are designed to make exploration a meaningful part of leveling once again. Hidden throughout Azeroth are forgotten ruins, secret caves, abandoned camps, mysterious relics, buried treasures, profession secrets, and many other points of interest waiting to be uncovered.
Every Discovery has been placed by hand to reward players who take the time to explore the world beyond the main roads and quest hubs.
Before we begin, we'd like to set expectations. The Discoveries system itself is fully implemented and functional. Our current focus is testing, balancing, and populating Azeroth with Discoveries. There is currently no release date or ETA for Patch 1.12.4.
ONE-TIME DISCOVERIES
Every Discovery can only be completed once per character.
Each Discovery awards experience appropriate for the level range of the zone where it is found, giving players another rewarding way to progress while leveling.
To keep the system balanced, every Discovery also has level requirements that prevent players from collecting experience from areas far above their intended progression.
Once completed, a Discovery remains completed for that character until you choose to Prestige.
WORLD DISCOVERIES
World Discoveries are scattered throughout Azeroth in hidden and unexpected places.
You may discover forgotten camps, abandoned supply caches, mysterious relics, ancient shrines, hidden treasure, lost journals, unusual landmarks, and many other secrets spread across the world.
Some Discoveries reward treasure, others may provide temporary world buffs, while some may begin hidden questlines or reveal entirely new places to explore.
No two Discoveries need to feel the same.
PROFESSION DISCOVERIES
Every gathering and crafting profession will have its own unique Discoveries hidden throughout Azeroth.
Profession Discoveries are one-time interactions that reward players for exploring the world while making professions feel more connected to Azeroth itself.
Depending on what you discover, rewards may include:
• Experience
• Profession materials
• Useful items
• Cosmetic rewards
• Profession-specific quests
• Unique questlines
Each profession has its own collection of Discoveries waiting to be found.
PROFESSION BARRIERS
Some hidden locations are protected by profession-specific barriers.
Examples include:
• Collapsed cave entrances that Miners can clear.
• Large animal carcasses that Skinners can carve open.
• Ancient magical doors and seals that Enchanters can dispel.
• Thick roots and overgrown vines that Herbalists can clear.
• Broken machinery that Engineers can repair.
Opening one of these barriers reveals a hidden area that becomes accessible to every nearby player.
Once opened, the barrier remains cleared for a short period, usually around ten minutes depending on the location, before naturally returning.
These hidden areas may contain treasure, rare enemies, profession materials, cosmetic rewards, hidden Discoveries, or occasionally a hidden quest waiting to be found.
HIDDEN QUESTS
Exploration can sometimes lead to entirely new adventures.
Some Discoveries throughout Azeroth may begin hidden questlines that cannot be accepted from traditional quest hubs.
These quests are intended to reward curious players who take the time to investigate unusual locations and uncover the world's secrets.
EXPLORATION REWARDS
Every Discovery grants experience, but many also reward players with additional bonuses.
Possible rewards include:
• Profession materials
• Equipment
• Cosmetic items
• Temporary world buffs
• Treasure
• New quests
• Profession questlines
World buffs earned through Discoveries are intended to help players continue their leveling journey while encouraging exploration across Azeroth.
PRESTIGE
Prestiging resets every completed Discovery on your character.
This allows every Prestige journey to begin with a fresh world to explore, allowing you to earn every Discovery's experience, rewards, profession content, and hidden secrets once again.
PHASE ONE
Because of the size of this feature, Discoveries will release in stages.
Phase One of Patch 1.12.4 will include Discoveries throughout every level 1 to 30 zone.
Following release, additional Discoveries will be added to higher level zones until the entire world has been populated.
The Discoveries system is intended to become a permanent part of Project Legacy and will continue receiving new hidden locations, profession interactions, quests, and rewards through future updates.
LOOKING AHEAD
Discoveries represent one of the largest world features we've developed for Project Legacy.
The underlying technology is complete. Our current focus is testing the system and continuing to populate Azeroth with meaningful content that rewards exploration.
We'll continue sharing development updates as work progresses and look forward to showing more of Patch 1.12.4 in the future.
Patch 1.12.3: What Lies Beneath
Release Date: Friday, July 31, 2026
Release Time: 8:00 PM BST (7:00 PM UTC)
This Friday marks two weeks since Project Legacy launched, and we're excited to release our first major content update.
Patch 1.12.3: What Lies Beneath introduces our first custom dungeon, the first wave of our class reworks, progression improvements, and dozens of bug fixes and quality of life changes. This update is the first major step in our vision for Project Legacy, and it's only the beginning.
Karazhan Crypts
Our first custom dungeon has arrived.
Hidden beneath the tower lies Karazhan Crypts, a brand new 10-player dungeon built exclusively for Project Legacy. Designed as the next challenge after Upper Blackrock Spire, the Crypts feature completely custom boss encounters, unique mechanics, and powerful rewards for those brave enough to descend into the darkness.
Inside you'll find:
A five-part attunement questline.
Seven unique boss encounters.
Difficulty tuned for a coordinated 10-player group.
Rewards comparable to Upper Blackrock Spire.
Completely custom scripting and encounter mechanics.
We're intentionally keeping the bosses and their abilities a secret. We want everyone to experience the Crypts for the first time together.
Major Class Updates
Patch 1.12.3 brings the first wave of our ongoing class improvements with complete redesigns for two specializations.
Arms Warrior
Redesigned talent tree.
Improvements throughout the specialization.
Brand new 31-point capstone talent.
Assassination Rogue
Redesigned talent tree.
Permanent poisons.
Improved poison gameplay.
Brand new 31-point capstone talent.
Preview the updated talent trees here:
https://projectlegacy.pro/talents.php#patch1123:Warrior:0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
For a full breakdown of every class change included in Patch 1.12.3:
https://projectlegacy.pro/class-changes.php?version=1.12.3
Gameplay Improvements
We've also made several improvements to progression and leveling.
Prestige Improvements
With Prestige Mode approaching, we identified a progression issue before players reached level 60.
Without restrictions, players could complete high-level quests before prestiging, bank the rewards, then immediately equip powerful quest gear after resetting their character. While players would still need to earn those rewards, this would allow them to bypass much of the intended Prestige progression.
To preserve that progression while still allowing players to prepare ahead, quest reward equipment now requires the minimum level needed to begin the quest before it can be equipped.
Prestige players can still complete quests, collect every reward, and store the items in their bank. They'll simply need to reach the appropriate level before equipping them.
Improved Grey Quest Experience
Grey quests have always awarded reduced experience, but the reduction in Vanilla is so aggressive that finishing older quest chains often feels unrewarding.
Patch 1.12.3 introduces a new grey quest scaling system that significantly increases the experience awarded while still encouraging players to move on to higher level content.
Experience now scales as follows:
0-5 levels above: 100% XP
6 levels above: 90% XP
7 levels above: 80% XP
8 levels above: 70% XP
9 levels above: 60% XP
10-12 levels above: 50% XP
13-15 levels above: 40% XP
16+ levels above: 30% XP
This makes it far more rewarding to finish quest chains after out-leveling them without turning low-level content into the fastest way to level.
Alongside these features are dozens of bug fixes, balance adjustments, and quality of life improvements across the server.
Thank You
The support we've received during our first two weeks has been incredible.
Whether you've been leveling, reporting bugs, sharing feedback, theorycrafting builds, or simply spending time with the community, every suggestion has helped shape this first update.
Patch 1.12.3: What Lies Beneath is our first major content update, but it's only the beginning. More class reworks, custom dungeons, raids, world content, and entirely new adventures are already in development as we continue building the Classic+ experience we've always wanted to play.
Thank you for being part of Project Legacy.
It's officially been 24 hours since Project Legacy entered Open Beta!
First of all, thank you to everyone who's joined us so far. Whether you've been leveling, testing the new class changes, reporting bugs, or simply hanging out in world chat, you've already helped shape the future of the server.
Here are some stats from our first day:
• 217 accounts created
• 165 unique players have logged in
• 434 characters created
• 163 players have created at least one character
• Over 890 hours of total playtime
• Average playtime of 5.5 hours per player
• 92 players reached level 5+
• 43 players reached level 10+
• 13 players reached level 20+
• Alliance: 262 characters
• Horde: 172 characters
Some fun stats:
• Paladin has been the most popular class among actively played characters so far
• Liz currently leads the race to 60 at level 23
We've already fixed a number of bugs thanks to your reports, and many more improvements are already in the works. Every bug report, suggestion, and balance discussion helps us make Project Legacy a better place to play.
Thank you all for giving Project Legacy a chance. Seeing so many people exploring the world, trying the new systems, and helping us improve the server has been incredible.
This is only Day 1, and we're just getting started.
One final surprise has made it into Open Beta.
Introducing Onyxia Hard Mode.
Before engaging the encounter, the raid leader may choose to disturb the Black Dragon Egg, awakening Onyxia's full fury. This challenge is entirely optional. Once activated, Hard Mode will remain active until Onyxia is defeated or your raid wipes and the encounter resets.
Hard Mode does not have its own separate raid lockout. If your raid wipes, you may continue attempting Hard Mode as many times as you like until the encounter is defeated. However, defeating Onyxia on either Normal or Hard Mode consumes your weekly Onyxia lockout, meaning the other difficulty cannot be attempted until the next weekly reset.
Those who succeed will receive one additional guaranteed epic item, along with a new item: Broodmother's Sigil.
The Sigil has no use during Open Beta. Its true purpose will become clear once Molten Core is released. Players who choose to hold onto it may find it unlocks something unique, though any rewards tied to it will always be purely cosmetic and will never provide additional player power.
Choosing not to attempt Hard Mode will never leave your character weaker than those who do. The additional challenge exists for players looking to push themselves, not as a requirement for progression.
It's also worth mentioning that Hard Modes are not intended to become the standard for Project Legacy raids. Only encounters that we believe genuinely benefit from the concept will receive one, and many raids and bosses will never have a Hard Mode.
Onyxia Hard Mode has been balanced around players returning in Molten Core gear, and we do not expect it to be defeated during Open Beta using only the equipment available at launch. The challenge is there from day one for anyone determined enough to prove us wrong.
The wait is almost over.
We're excited to announce that Project Legacy's Open Beta will launch on Friday, July 17, 2026 at 8:00 PM (GMT+1).
After months of development, testing, and community feedback, we're ready to open the gates to everyone. Open Beta marks the beginning of Project Legacy's journey, bringing a fresh take on Vanilla World of Warcraft while staying true to the spirit of the original game.
Here's what you'll be able to experience at launch:
Brand new Guardian of Hyjal world boss encounter.
Dual Talent Specialization unlocked at level 40.
Prestige Mode with long-term cosmetic progression.
Full Cross-Faction Gameplay for groups, guilds, raids, and chat.
Optional War Mode with increased quest experience.
Lorewalker Mode for players looking for a slower, more challenging adventure.
Brand new quest content throughout Azeroth.
25-player raids, updated boss encounters, and improved raid rules.
Major class updates for:
Retribution Paladin
Protection Paladin
Balance Druid
Shadow Priest
Elemental Shaman
Melee Survival Hunter
Want to dive deeper?
Visit the Features page on our website for a full breakdown of every major system, including the class reworks, Prestige Mode, Lorewalker Mode, War Mode, raid changes, and much more.
You can also pre-register today on the website, so your account is ready to go when the Open Beta launches.
Thank you to everyone who has supported Project Legacy so far. We can't wait to welcome you into Azeroth on Friday, July 17 at 8:00 PM (GMT+1).
See you at launch!
— The Project Legacy Team